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Old 03-11-06, 10:30 PM   #8
Deamon
Commodore
 
Join Date: Apr 2002
Location: Germany
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Quote:
Originally Posted by Dust
It's very simple in the release version--e.g propagation uses spherical spreading with no sound velocity profile. There is some code that hasn't been integrated yet for transmission loss calculations with varying SVP using ray tracing. Hopefully that will be merged in soon.
Ray tracing ? :hmm:

This sounds cool. How is this supposed to work ?

Quote:
ps: i hope your project runs fine.
Kinda.

Deamon
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