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Originally Posted by Arclight
That really doesn't mean much though, does it? A lot of projects started off with big ambitions, only to have hosts of features cut once it became clear that neither the budget nor deadline allowed for it.
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No, it really doesn't mean much at all. And the graveyard of defunct game projects is filled with ambitious ideas.
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SC doesn't really have a deadline since they have no obligations to anyone, but the money will run out at some point. And they don't have a publisher they can ask for more (though I seem to recall they had some investors lined up).
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I find the lack of timetable to be a detriment in most cases. More often than not, an open schedule allows devs to add feature after feature until the project collapses under it's own weight. I may be wrong in the end in this case, but I think caution should trump excitement at this point.
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They explode in your face, teabag your corpse and dance on your grave?
Sometimes they don't though. DCS happened, which was really my wildest flight-sim dream come true. Now if only they would actually release another aircraft...
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I'd still say that the first is the most likely scenario here.