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Old 02-01-22, 02:55 AM   #2518
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
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Different paint schemes for player units.







Propellers I designed and textured for the U-31 Class.





U-31 Class underwater. Next work will be on more wiring, torpedo tube doors, and dive planes.








Implemented new crewman running on deck of the battleship in a successful test. The figures are more detailed than the standard SH4 AI ship crew; they are based on the submarine crew models in part. As mentioned before, the idea is to have various characters spawn and take action on ships in emergency situations.



Partially animated crew on deck for the player submarines.







Stress testing with a squadron of highly detailed battleships & heavy particle effects. Got good framerates and the ships are not even fully optimized yet; I'll be using controllers in S3d so that small items and crewmen are not rendered on distant ships.


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