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Old 02-20-13, 04:17 PM   #74
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
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Quote:
Originally Posted by Rongel View Post
First, like few people mentioned, you can't get morale points from sinking escorts or battleships. For some reason if I take out the morale boost from "default ships", it also takes away them from war ships, eventhough there is a separate values for them. But it's not a big thing in my opinion.
Quote:
Originally Posted by Fifi View Post
Well, that's only my opinion, but i think it was nice to get lets say 1 point morale for each boat sinked...either merchant or warship!
I think in RL it was a moral boost for the crew, each time their kaleun made it vs ennemy boat, and a pretty important factor
Could you easily give 1 point morale for each boat?
Quote:
Originally Posted by Rongel View Post
I'm not backing up on the morale boost on sunk ships! In my opinion it makes it too easy to have 100 % morale all the time. But if you want to keep the morale boost with sunked ships, just delete the data/scripts/ai/events folder before activating the mod.
My suggestion is so obvious that it is probably unfeasible, but what about reducing the morale bonus given by sunk ships, instead of removing it at all? Imo this bonus should provide a little help, but without making possible unrealistically long patrols.

Quote:
Originally Posted by Rongel View Post
Second is that I realised a way how to stop repairs when Silent Running is on!
Quote:
Originally Posted by Rongel View Post
The problem is (there is always a problem) that the game uses two different silent running modes.

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So now when I click F8, both silentrunning modes are activated and all repairs stop instantly. Much more realistic. So this will be a feature of the next version of the mod.
What's the difference between the two types of silent running, besides the way they are ordered? From your explaination I don't see any "problem" in making the both to be activared with the same key
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