Quote:
Originally Posted by propbeanie
What ship was it KM? What torpedo did you use?
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ok...you forced me to clear-core-and-reboot.
so, i created a RGG with a variety of tankers, merchies available in the ME in the next mission. i've used this technique previously.
in the game, a small convoy was created and ran right through our position without the second-stage-spawn. very odd. but that is a different issue.
while i was sitting in the patrol zone a couple of singles passed our way.
we sunk a Hog Island merchant and something called M-KF-M (O) Merchant, whatever that means. No CTD's.
so now i am trying to figure out why torpedoing only certain ships cause CTD, especially when i am using the ME and not rolling-my-own RGG via a text editor.
a second question is: when i use the ME to create a RGG, the ships/ship-class-names do not matchup with the same fields in either the Names.cfg, the Roster\Sea Folder files or the Sea Folder files. so, from where does the ME get those description? ugh!!!
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there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper
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Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10