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Old 10-27-21, 10:32 AM   #30
gap
Navy Seal
 
Join Date: Jan 2011
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Quote:
Originally Posted by kapuhy View Post
Stumbled upon this thread covering the same topic as well:

http://theminiaturespage.com/boards/msg.mv?id=152218


Quote:
Originally Posted by kapuhy View Post
Some interesting information from there:
- Early war British regulations were supposedly different:
"black hulls and funnels, with brown or dark buff superstructure, masts and derricks"
vs later in the war:
"dark grey hull and funnel, with brown or dark buff as above"
This transition must have happened around mid 1941, since one of the sketches posted by iambecomelife, relative to Convoy OB.330 (June 1941), depicts ships painted with either of the two schemes in more or less equal proportions. Judging by the same drawing, grey hulls with buff upper works and funnels was another possible scheme:

 
Quote:
Originally Posted by iambecomelife View Post


Another of the convoy sketches posted by iambecomelife is notable too, as it depicts a number of funnels painted in brilliant colours:

 
Quote:
Originally Posted by iambecomelife View Post


Unfortunately its resolution is rather poor. Notes and captions are not easily discernible, but despite that I managed identifing the convoy as Convoy SL.60 (July 1940). What would be interesting is comparing funnel colors with the company colours of each ship.

Quote:
Originally Posted by kapuhy View Post
and by 1943:
"By 1943 Allied shipping was pretty standardised on all over grey. However the exact shade could vary depending on what was available. Where possible many still used dark grey hull and lighter upper works."
This is more or less the standard colour scheme adopted in stock game, though I don't remember superstructures to be painted in a lighter shade of gray than hulls.

By the way: did you manage solving the problem of LOD models not matching the color of main models (i.e. configurable textures not applying to them)?

Has anyone checked if two ships sharing the same 3D model can be rendered at the same time with two different textures if one of them is set as a "proxy clone" with its own texture?

Both issues might be a major obstacle to having more ship color variety in game
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