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Old 09-08-09, 12:52 PM   #4
peabody
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Join Date: Jan 2008
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Quote:
Originally Posted by Abyssinian View Post
Hey everyone,

I'm still somewhat new to SH4 and I thought I'd go ahead and play around with the mission editor a little. I'm currently making a mission (one of many if people like it) where two large fleets will eventually engage each other. Are there any things I should know before I continue? And most importantly, are people interrested in a new mission/campaign?

Oh and also, on validating the mission it says: "Warning: AI unit Emergency Naval Base West has no waypoints attached." Do I need to give the naval base a waypoint?

When I did a testrun in the editor some planes and Battleships stayed at their positions instead of following the waypoints and others when reaching their final waypoint did not stop. Will this change in the game?

Ciao,
Abyssinian
I agree with what Webster stated, to take it a step further:
Warnings SHOULD be fixed. But like he stated some are not a problem like docked ships too close together.
ERRORS MUST be fixed. The game will not save if you have an error. It will save with a 'warning', but you must fix 'errors'.

As for ships staying at their position. Check the speed. The mission editor defaults to 5 knots, if you test without time compression it will look like they are not moving. If you already have the waypoints in place when you change the speed it only changes the speed at the first waypoint, so hit "update waypoints" to change them all. (If that is what you want) Each waypoint can have it's own speed setting.
Next check the "entry date" for the ships and compare it with the entry in the mission/parameters menu start date. For example the mission may start on Jan 1942 but the ship start date may be July 1942 so it isn't there until July so it can't 'move' until July because it isn't there.

Next see if "docked ship" is checked. If it is, the ship will not move. So if you want to place ships at a dock but still want them to move don't set them as 'docked ships'. Zoom in close until you can see the shape of the ship, go to the View menu and select "Render accurate shorelines" and place you ship at the dock but do not set it to docked ship. Set your first waypoint accurately so the ship will head out of the dock without hitting it and make sure to right click on the ship and select "Head to Waypoint' so it is pointing in the direction of the waypoint.

Next is not stopping. You either have to set the last waypoint to 0 for speed and the ships will stop but stay there.(click in a blank area of the map to make sure you don't have all the waypoint selected and then right click on the last waypoint and set speed to zero, do not go back to ships properties and 'update the waypoints' in this case, if you do it will set all waypoints back to the speed on the first waypoint.)

OR you must checkmark "delete on last waypoint". And they will disappear when they reach the last waypoint.

Another point to keep in mind. Ships will not appear or disappear within 20 miles of your sub unless it is right at the start of the mission. Once the mission has started no more ships can appear within 20 miles. This is so that ships don't appear and disappear within sight of your sub.

If that does not solve the problem let us know.

Peabody
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