Thread: [WIP] The SH5 EcoMod
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Old 12-02-18, 01:20 PM   #6
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by Fifi View Post
WOW!!
You are back with your amazing mod
Thank you mate. Already tested it in your game?

Quote:
Originally Posted by Fifi View Post
TWOS compatible?
I think so, unless Vecko has switched to any environmental mod other than Dynamic Environment or made substantial changes to any of its core files (ClimateZones.tga and ClimateZones.cfg).

Quote:
Originally Posted by Fifi View Post
Ahh campaign restart required...
I am not really sure about that. There is a chance that the game reads information on climate zone and terrain tipe "on the spot", only for the areas surrounding player's sub, in which case campaign restart might not be required. After so many tests carried out for tracking down possible causes of CTD's, Vecko might know more than me on this topic. In the doubt, I would stay on the safe side.
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