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Old 01-11-16, 07:32 AM   #50
Fahnenbohn
Ace of the Deep
 
Join Date: Sep 2013
Location: France
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Quote:
Originally Posted by ExFishermanBob View Post
Ah, yes, I forgot that there is in-game chat in the multiplayer setup.
Yes, I know, my friend ! But this is not adapted for a long MP mission. Why ? Because :

1 - there may be some long periods of inaction during which I am doing something else (eg, reading a book) - so I need a sonor signal (DT .. DT .... bip bip biip biip bip biiip bip ... new message Herr Kaleun !!!!!)
2 - the messages are going to be long, and there is not enough place on a single line
3 - moreover, you don't have time to read them carefully
4 - and messages are important and need to be written somewhere
5 - message should not be received when the U-Boot is deep underwater.

But I see another way to communicate :

1 -> sonor signal = 3 beeps on Tunngle (you have to learn how to do this), then one minute to let players return in the game.
2 -> several lines, message starting by "here U-109, position AA-XXXX, etc."
3 -> simple informations on separate lines (in-game chat)
4 -> write the messages on a piece of paper, or notepad, or Tycho's in-game Notepad ..... no !!!!! no mods in MP missions !!!!!!!!
5 -> not simulated

Or this way : messages written on Teamspeak, with an enough powerful sonor signal.

What do you think, my comrades ?
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