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Old 02-19-09, 06:39 PM   #12
tramker
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Join Date: Jun 2004
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Quote:
Originally Posted by Bullethead
I think I've got some explaining to do. This will be fairly long, so bear with me...
Thanks for the explanation, this should be put into the manual How does the gunnery damage slider fits in ? It changes blast radius of shells or something like that ?

Anyway, I've liked the gunnery and penetration model from the beggining and that was the main reason I bought the game. But I'm a little underwhelmed by flooding and damage control model, so maybe you should continue you explanation there.

I particullary don't like the idea of ships with more then 100% damage control, which cannot take in any water unless I manage to reduce their crew number by means of starting heavy fire. It seems to me these should be two unrelated things. How did the pumping work in the RL anyway ?
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