View Single Post
Old 05-07-12, 07:39 PM   #9
P_Funk
Ocean Warrior
 
Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 128
Uploads: 0
Default

Quote:
Originally Posted by flag4 View Post
...what happens if its an amazing success?
Define success. Financially? Game quality?

Where does the measure of success exist? We all know that its subjective. The question of success goes to the very core design principle being applied to the game itself. Sims have a very different messure of success in both the financial and quality categories compared to more mainstream casual ventures. Its a fact that sims are a niche product while online games are almost always targeted towards casual mainstream gamers. There are obvious exceptions, Eve Online being one of them, but thats the exception to the rule.

If you look at the history of Silent Hunter you can see that even a dedicated sim product doesn't easily satisfy its target audience and is only truly realized with heavy modification. Online games however are by their very nature unmoddable. This means that we only get the product we're sold and there's little hope that this online game will be in any way better than any release of Silent Hunter since the last one was far from complete even when it was dropped as a supported product.

So, can it be a success? Sure, I guess. But the odds are so bad that there's basically no chance. The fact is that they shat the bed on SH5 and the suits probably read from that that you can't rely on the simmer base to be a loyal customer (igoring the fact that they sold us a lemon by our standards). So they decided to try and expand their audience to the mainstream gamer. They will of course use the IP to try and tempt the old market but withou a doubt they're going to be aiming to grab a larger one.

Personally even if the game is a perfectly good sim it doesn't interest me to have to pay recurring fees to properly enjoy it. Even if its a one time payment to unlock the full feature list you can be sure that #1 they will be adding more content at a fee and #2 that you will never be allowed to mod the game since it lives in an online format.

So, whatever the final quality of this game it will not be in any way like our vision of Silent Hunter. It will not allow us to mod it which is for me a deal breaker. I have become increasingly disenfranchised with mainstream gaming. What games I do pay for I almost entirely enjoy via mods and play amongst those people. Without mods I can't say I expect to play this game much if at all. Even a single stupid feature cannot be changed without mods, and yet we all know how much we've come to love here the incredible list of innovative changes modders have made over time breaking the puzzle of these games' code.

So, will it be successful? Maybe, by their standards. By my standards it can never be successful because it cannot be modded and it cannot be played offline and as a result it has shut the door on the most satisfying part of gaming for me: the community mod aspect.

No mods, no offline, no community control or direction, no dice. Simple as that.
__________________


P_Funk is offline   Reply With Quote