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Old 08-17-22, 09:08 AM   #1058
Kal_Maximus_U669
Sea Lord
 
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Join Date: Jan 2017
Location: France Nord East
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Hey BH
I got my hands on your problem again..

[CareerTrack 1.CareerStatusSave 5]
ID=ID
Reason=CSS_PatrolStart
NameDisplayable=USS Sculpin (SS-191)
CurrentDate=1941-06-03 13:00:00
DepartureBaseIDLink=Cavite Navy Yard
DepartureFlotillaIDLink=FremantleCommand
ObjectiveTypesAssigned=

here I see this this product with Sargo & Salomon


there are also trucks that ride on the sea...!!! I could see that when we go up the forum positioning problems with various things we have already been reported ..!!
the problem of the recce manual still not corrected...!!
that's a lot of little things.. do you plan to update?
I'm bored with the details .... but I like when it turns "NKL"
I would add recently that of Beanie has a superb underwater atmosphere
another asset that I would like to see in yours...
As I'm boring I would like the navigation of the models TMO way
in his and it will be very good...the FoTrS team takes time in things but over time offers us a lot...

Personally, I have already shared some comments with you:

1 = manual recce scale to be reviewed
2 = review the positioning of things in the ports at various times
3= reduce overplaying plankton (use that of Fotrs "DDS particles" it is impeccable.. Webster's @ Kaleun Marco I find unrealistic attention with "scene.dat" after I know you an expert but I tell you by the way)
4=Make marine life optional (because I find that when compressing time to elevate... it creates unnecessary things..
5=have 4K vickers03 skins adapt to mods
6= have the real Narhwall
7=change the loading page when starting the game... by one more representative of your work. This page is really outdated
8=some ships have "Badass" texture.. really bad reflection on AO map...(colossal job..)
9=have the rubini clouds

Dear BH, I'm not criticizing your work.. far be it from me, this idea.. I know very well that modders are not at my disposal... these are suggestions..! I would like to see it corrected.. yours is difficult.. Beanie's a little less... to advise the beginner here if I may allow myself..
it's very good to cultivate the difference but some thing needs correction in yours... I know that you are not interested in the graphic aspect of the game..
but to make a "must" nothing must be neglected it is an "all"
I wish you good luck BH in your work and see you soon Kal Maximus U669

Last edited by Kal_Maximus_U669; 08-17-22 at 09:22 AM.
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