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Old 05-23-23, 01:26 PM   #6
smm
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Quote:
Originally Posted by propbeanie View Post
This behavior is also date-influenced in the game in several manners. The main method is by CrewRating= settings for each ship found in a convoy or task force. That setting influences the aggressiveness of the ship involved. Also of significance is the sns file for each ship's included sensors, loaded by date. Early in the war, the sonar might not be mounted. Later, some of the sonars do not go off unless you are already detected by hydrophone. Even later in the war, you might have sonar always sounding. This is of course, influenced by the ship class also. Some of the escorts never get sonar. Some of them are like bloodhounds on a fresh trail, even if you are several thousand yards away...

Thanks for the explain!



IIRC, the destroyers were Akatsuki (which should be decent for the time) + a Momi (which is pathetic for ASW), and later on torpedo boats joined in and replaced the destroyers. It was them dropping DCs like they wanted to kill all the fish near and far.


I have no idea how they select the crew skill/etc. of the TF destroyers, but I'd think the more valuable target, the more skilled DDs.. And 2xBB, 1xCA, 1xCVS (Chitose) are all IMO valuable enough to have skilled DDs.. But as I said, I have no idea how it works and whether it can be moded at this level (more valuable target = more skilled).


Ah well.. run silent, run deep, run into no troubles.
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