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Old 08-15-13, 05:07 AM   #159
vytek
Bilge Rat
 
Join Date: Aug 2013
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Default OpenSubSim ??

Hi to all.
I have read thie discussion and it is very interesting.
My dream is to have an OpenSource framework to simulate all vehicle (submerged and surfaced). A sort of OS subsim where anyone can create modules (open and closed source, both free and to be purchased) and simulate a sea war game.

I would like it to be:
1) OpenSource and free
2) Playable in internet
3) With real and NPC vessel

I have read an academy project very interesting:
http://oceansys.fe.up.pt/publication...antosMatos.pdf
http://sourceforge.net/projects/wavesim/

Is this project useful to understand how to simulate physics?
Are there other resources to study, analize, understand dynamics, sound propagation and water simulation?

I know that similar projects have been attempted ...are there any source code to study?

I would like to use:

3D Engine: http://sourceforge.net/projects/irrlichtlime/
Phisics Engine: http://www.mataliphysics.com/
Network Library: http://code.google.com/p/lidgren-network-gen3/
Sound Library: http://www.ambiera.com/irrklang/

Any type of help is welcome!!

Sorry for my bad english.
Regards.
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