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Old 03-02-23, 10:58 AM   #40
Wolfstriked
Grey Wolf
 
Join Date: Apr 2011
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
yes Fifi is right...
the solution will be to create a file for type 2 then for type 7 then and 9 & 21
these files would be used via JSGME and activated according to the submarine used
this solution was used in the knight of the depths with the interface of Vivens "KSD II"
we don't have this problem in Ahnenerbe WideGui 1920 x 1080
it must be possible
problem is not new...
personally I use that of Diego gut which works like a charm it avoids conflicts I don't like the "MdR" on the screen Fifi knows that I have already told him these remarks...
thanks to Wolfstriked for his devotion here..

As I posted above Ahnenerbe was also not working properly.I tested this myself to see if maybe ARB added in this problem and yes Ahnenerbe GUI also had all these issues.
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