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Old 11-05-20, 09:31 AM   #15
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by Demon777 View Post
thanks for such a detailed reply!!
My pleasure mate

Quote:
Originally Posted by Demon777 View Post
Am I correct than main Dyn.Env mod is already included in TWOS, and I just need to choose one of the additional sub-mods to install over?
Both your assertions above are correct.

Quote:
Originally Posted by Demon777 View Post
And what is the correct sequence in JSGME with regard to your Eco mod? For example, I want Sea Plants - Atlantic Kelp Forests to be installed over TWOS. Should I activate it as the last one, or prior to your Eco mod?
The Dynamic Environments Sea Plant modlets only change a couple of textures. They are compatible with any version of the game, with or without TWoS. Usage of the main DynEnv mod is not even required for them to work. Moreover they have no file in common (nor they interact in any other way) with the EcoMod or with any other popular mod that I am aware of, so you are safe to enable/disable them at any moment and in no special order
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