Thread: A few new ideas
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Old 08-29-23, 02:28 AM   #49
Fidd
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Join Date: Apr 2005
Location: Blighty!
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36. Variable individual items of uniform

Currently, unless you get to know the same player playing the same role, it's hard to tell players apart visually without mouse-hovering their avatar to get their name.

It would be a cool feature if some alternate apparel existed such as a neckerchief, civilian shirts of different colours, a heavy jumper or differently shaded uniform trousers, glasses, beard-length etc. The ideal would be that each player can set their persistent appearance every game onwards.

An alternative to this would be to increase the variety of appearance via use of some more distinctive clothing, but to tie these set changes automatically by role, rather than by player preference. The latter being easier to code than the former in the paragraph above.

A further development of the clothing alternatives, is the use of wet-weather gear when on the bridge or casing if the wind-speed is above a given level. I suggest that lack of said gear could cause a shiver effect, so that a short period would be okay, but a longer one could make manipulating controls harder over time? To put on, or take-off wet-weather gear might be achieved by opening a locker in one of the two "messes"?

Last edited by Fidd; 08-29-23 at 11:57 AM. Reason: addition of final para
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