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Originally Posted by MCM
What about the special abilities/upgrades you can give to the crew. In former years it was said e.g. don't upgrade your torpedo man because the torpedo calculator will then be broken. Or: Give a lot to the cook because it will increase the moral. What about now with TWOS v2.0? Which abilities are worth to upgrade, which are useless, which are even bad?
Happy hunting weekend
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Torpedoman upgrades won't brake anything due to Generic Patcher fixes but at the same time, they won't do much good either...That's why I set torpedoman upgrades to be quite "cheap"...
Quote:
Originally Posted by gezahu
Do they always use sonar?
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Yes...SH games in general work this way...
Quote:
Originally Posted by gezahu
It was my fault. Messed up something, reinsatlled and fine.
A question. Does hydrophone RPM work in TWOS, I mean can I get speed from screw revolutions?
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Maybe some rough estimations but accurate target speed determination (for TDC), I don't think so. I didn't find this prospect to be quite realistic nor I have ever heard that WW2 hydro operators used this procedure for accurate speed determination (someone correct me if I'm wrong). If you use standalone RPM hydro mod your game will CTD...