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Old 08-31-05, 11:52 AM   #2
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
Posts: 1,278
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Col i keep looking at the campaign files both in the editor and in word pad and i have to say that (other than aircraft**); i can't find any evidence that anything actually does spawn into the game as a direct result of the player entering an area...im no expert at all ;but it fairly much looks like to me that what generates spawning is simply the game entry date and time and the probability,

only the aircraft seem to be spawned or triggered by the player..

there may even be a mechanism that prevents surface ships from spawning whilst you are neraby to prevent the "ghost ship" blip into view and vanish again that could occasionaly happen ? whaddya say?

maybe some clever dude could hack an airbase so it spawned a DD instead of an aircraft 9there is a naval base available so that would make sense-- for me it only spawned aircaft tho as stock)

mind you we'd be playing SH2 again before you could say "parsnips!" if we had lots of DD's bouncing the player from airbases BUt it might prove usefull later on if it could be done-- just as the SH2 airbases could be used to spawn wolfpacks (and highly agressive ones too) perhaps similar hacks could be used here...

dunno if Aviar has tried hand writting a random group into the game as the editor allways seems to get it wrong and causes a crash...

[RndGroup 1.RndUnit 1]
Type=9
Origin=Japan
Side=2
CargoExt=-1
CargoInt=-1
CfgDate=19420501
No=1
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 2]
Type=11
Origin=Japan
Side=2
CargoExt=-1
CargoInt=-1
CfgDate=19420501
No=1
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 3]
Type=101
Origin=Japan
Side=2
CargoExt=-1
CargoInt=0
CfgDate=19420501
No=1
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 4]
Type=6
Origin=Japan
Side=2
CargoExt=-1
CargoInt=-1
CfgDate=19420501
No=1
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 5]
Type=13
Origin=Japan
Side=2
CargoExt=-1
CargoInt=-1
CfgDate=19420501
No=1
Escort=false
SpawnProbability=100
CrewRating=2

[RndGroup 1.RndUnit 6]
Type=4
Origin=Japan
Side=2
CargoExt=-1
CargoInt=-1
CfgDate=19420501
No=4
Escort=true
SpawnProbability=100
CrewRating=4

[RndGroup 1.RndUnit 7]
Type=2
Origin=Japan
Side=2
CargoExt=-1
CargoInt=-1
CfgDate=19420501
No=4
Escort=true
SpawnProbability=100
CrewRating=4

[RndGroup 1.RndUnit 8]
Type=1
Origin=Japan
Side=2
CargoExt=-1
CargoInt=-1
CfgDate=19420501
No=4
Escort=true
SpawnProbability=100
CrewRating=4

[RndGroup 1.Waypoint 1]
Speed=5.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=15385200.000000
Lat=3658500.000000
Height=0.000000

[RndGroup 1.Waypoint 2]
Speed=5.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=15368300.000000
Lat=3626200.000000
Height=0.000000

[RndGroup 1.Waypoint 3]
Speed=5.000000
Radius=0.000000
Loop=-1
LoopProbability=100
Long=15389100.000000
Lat=3651300.000000
Height=0.000000

[RndGroup 1.Waypoint 4]
Speed=5.000000
Radius=0.000000
Loop=0
LoopProbability=100
Long=15407600.000000
Lat=3673100.000000
Height=0.000000

watch the group unit numbers they need to tally with whats allready there in consequtive order i assume..


only other thing i can think of is the create group from unit facility available in the SCR file...
that sounds like summat interesting - tho i can't suss out what it does or get it to work..

one thing tho that did seem like the sort of thing you wanted --- near loch ewe i came across a fishing boat... all on it's own so i surfaced to attack it with the deck gun and immediately two DD's were picked up on sonar and steamed into view (they were not there before i surfaced AFAIK)
i submerged lost the DD's then did it again just to check...same thing as soon as the fishing boat saw me the DD's appeared...even calling a third from heaven knows where the second time..so i dunno ive looked on the editor and i cannot see any clues as to why this was the sase....more likely is that there is some communication between friendly vessels that takes place out side the normal eqp and sensor files ...was very reminisent of SH2 tho that little event!!
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