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Old 03-22-23, 10:02 PM   #4
Armistead
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Join Date: Dec 2008
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Lot was covered, just remember the game operates on many values, so underwater, sound, speed, thermal layer, ocean state, position of sub, etc. You want to attack of course stacking many of the values as possible in your favor. It may not seem feasible, but if possible just follow and track for a day or so to see if values change in your favor. The game only uses one sensor at a time, so if they're pinging you have entered the sonar cone. Sonar is basically always on, it just hits when you get within it's cone of search. You want to stay skinny as possible to the nearest escort Fact is with TMO you'll often have to go through attacks and when the enemy is making a run over you and dropping most players want to be as deep as they can and hit flank with a small turn to outrun the charges. If deep enuf they almost always go off behind you. Once the run is over go back silent. The fun doesn't really start until you have 3 plus hunting you and dumping a mass of charges, especially those with double roll offs and Y guns. Been a long time, but like the Type C or one of them dumps around 16 or more charges per run. It's also common that you think they left the area and a sleeper with engines off is still listening in the area, so peak through the scope before u come up if you play with cams off.... and cams off is much more intense and fun, just takes longer.
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