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Old 10-07-21, 05:00 AM   #1095
Mister_M
Grey Wolf
 
Join Date: Feb 2021
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Quote:
Originally Posted by kyle9154 View Post
Hey Alex, sorry to bother but i'm having some issues. I attacked a convoy at dusk in July 1940 with VIIB (early war) and sunk one tanker, damaged another but when the escorts started their attacking/searching for me with asdic I was already down to 150 meters at silent running at 1 knot (less then slow speed) yet they could pick me up and determine my exact position with ease. They could always pick me up even when I did hard knuckles at fast speed (to turn quickly and get away then I set to 1 knot speed after I clear them) while depth charges were going off to mask the sound and maneuvers to different depths, I even went down as deep as 185 meters and cruised at 0 and 1 knots and still they end up finding my exact position. I was followed for 12 hrs of game time even though they used all their depth charges but kept locating/following me through pinging and at any depth at any speed until i just said **** it and exited the game(they would follow me all the way to France if there was such a battery capacity, lol). Nothing I could do to trick them, even at 1 knot at silent running very deep you'd think you could eventually after all that blasting slip away in early war.

So my question is, is this normal for your compilation that the escorts are this OP(overpowered) or does it sound like my campaign is messed up someway and that type of behavior they're doing is not normal (shouldn't they break off after hrs from me being still and deep as a rock? and if this is normal then what file can I edit to make the escorts stop search after losing contact or stop searching and pinging after they've used up all their depth charges?

Update - It's like escorts are on god mode and I can be at any depth any speed won't make no difference, I went to 220 meters really close to crush depth and a crawl speed of less then 1 knot and still picking me up with ease.
I can't go any slower/quiter or deeper so how do I lose these buggers?
Also, the profile that you show to the escorts is very important : the less surface area of your boat you are exposing to asdic pings, the more difficult it will be for them to locate you with precision. You should manoeuver in order that they are always in your 180°. Run at 1 knots, even during their first attack if they are already in your 180°. You should go flank speed only when you're sure that the DC launched have a chance to hit you. So, the key factor is to find the proper course for your evasion.

Also, never use the pre-determined speed (1) because it's too much noisy. You have to select the speed directly on your throtle dial (in the captain's view). Unfortunately, I don't remember what value to choose. Also, don't forget to be in silent running mod (which will suppress all unnecessary noises, like reloading torpedoes, pumps, crew voices, etc.).

Sound decoys can help you too, but it will be available later.

You also have to know that GWX settings are known to be very hard compared to the historic reality. So, maybe you could install a mod that changes these settings for a better experience.

And yes, SH3 is not realistic, whatever mod you will use. The AI is very dump and will never simulate a human behaviour. The AI will also determine very well your exact location (including your depth), which is just crazy, as if it could see you directly... So the best is probably to have too easy escorts instead of overpowered ones. Unfortunately, it seems that it's impossible to be in the middle of these two extremes...
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