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Old 01-23-22, 11:37 PM   #4
l02turner
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Join Date: Oct 2014
Location: Va
Posts: 143
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Default re Sink Damn you!

Quote:
Originally Posted by KaleunMarco View Post
yes, that can and does happen.
sinkability is a function of the mod-set.
some mod-sets have re-worked the damage profiles of many ships, which is mammoth task, such that torpedoed ships require much more damage and/or time to sink.
in fact, yesterday, i was playing TMO_BH, last few months of the war in 1945.
i was having my way with a convoy when a DD/DE slips into the vicinity. she did not start pinging until she was within 1500 yds. that does not leave the old Kaleun much time to react.
we fired a Mk27, real close aboard, and it hit, in the stern, but that bast@ard kept coming, pinging away. i went to external view and watched as she was still sailing under power while her stern dragged her under. she finally went vertical, stern first.
the point is, that there many game variables involved in getting a ship to sink.

as far as the images issue is concerned, you shouldn't have difficulty using those third party sites in order to display graphics here at Subsim. i use ImgBB all of the time. make sure you grab one of the BBCodes to paste into your post here.

Maybe there's spmething about my system set up that does it, but the orange font color you use is next to impossible for these 71+ year old eyes to read! Sometimes I just give up and move on..FWIW, I read messages on a light grey backboard, but even against a white backing the light orange it difficult to read
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