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Old 12-06-20, 01:01 PM   #44
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by vdr1981 View Post
I couldn't agree more BUT, we shouldn't forget that sometimes "good programing" without adequate testing can lead to game corruption and CTDs. I can not even remember anymore how many times I had to re-do examples of "good programing" from various "must have" mods which were seriously threatening to sink SH5 completely...I remember back then on my Subsim beginnings, I always had strange feeling that modders and mods will be ultimate savers and destroyers of SH5 since there were sooo many hidden problems caused by inadequate testing. My "feeling" proved to be correct...
You are obviously right. My point was trying to limit the number of each base's air groups. Reason is that, with so many new RAF airbases that I want to add to the game, and so many "operational" air groups that I will be adding to each base (due to changes of squadrons and/or to change of aircraft used), I am afraid that loading times and memory usage might go beyond safety level.

Anyway, after your suggestion, I will be adding "filler" air groups to fill the possible intervals between an "active" air group and the next one. These air groups will do nothing but spawning one (or whatever is the minimum safe number) unarmed and short-ranged aircraft. Filler groups will also be used at the beginning and/or at the end of the whole air group sequence, in case a base is not active since day one and/or until the last day of the campaign that it will be used on. To keep on with my previous example, after the aforementione changes the cfg file looks like this:



Code:
[Unit]
ClassName=RAFNortholt		;-50087.640000	6186482.280000
3DModelFileName=data/Land/LAB_LargeAirBaseGB/LAB_LargeAirBaseGB
UnitType=406
MaxSpeed=0.000000
MinSpeed=0.000000
Length=1
Width=1

[AirGroup 1]
StartDate=19390801
EndDate=19400617
Squadron1Class=Trainer
Squadron1No=1

[AirGroup 2]
StartDate=19400618
EndDate=19400622
Squadron1Class=FHurricaneMkI	;No. 1 Sqn. RAF (fighter squadron, No. 11 Group - Battle of Britain)
Squadron1No=5

[AirGroup 3]
StartDate=19400623
EndDate=19400731
Squadron1Class=Trainer
Squadron1No=1

[AirGroup 4]
StartDate=19400801
EndDate=19400908
Squadron1Class=FHurricaneMkI	;No. 1 Sqn. RAF (fighter squadron, No. 11 Group - Battle of Britain)
Squadron1No=6

[AirGroup 5]
StartDate=19400909
EndDate=19450930
Squadron1Class=Trainer
Squadron1No=1


;****************** THE END ******************
What do you think?

Quote:
Originally Posted by vdr1981 View Post
I like this whole concept of actually functional catapult ships, this wasn't the case in any previous SH title to the best of my knowledge... I'll think about it for some future Wolves updates...
I am actually surprised that no one before has thought about that. Unfortunately we don't have a similarly good solution for scout plane-equipped battleships and cruisers, since converting them into carriers would mess too much taskforce layers and probably their AI too.
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