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Old 12-06-20, 10:53 AM   #42
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by vdr1981 View Post
Well of course it is the case. I was talking about TDW patches, they aren't really functional to the best of my knowledge. Spawning planes outside of 3D rendering range work just fine in SH5 both for AC and air bases, with or without TDWs patches. Spawning planes in front of our eyes which should be possible with these patches is problematic...
A real pity. That is something that only TDW could fix, but since he is no longer around...

Quote:
Originally Posted by vdr1981 View Post
I'm not really sure, but if we look at some other SH5 files and logics, that continuity in dates is probably there for a good reason...
Sometimes stock files and good programming go in opposite directions... even worse for historical accuracy lol

Quote:
Originally Posted by vdr1981 View Post
I was just thinking, by adding new nation which will be reserved only for British seaplane freighters, we could solve all problems, randomness in taskforces composition, ensigns and gray paint...
Well, for 'seaplane freighters' (CAM ships, MAC ships and Fighter catapult ships) I don't see much problems in setting them as 'regular' escort carriers. The reason is that they actually played the same role as escort carriers before the latter became available, so as long as we set appearance/disappearance dates correctly for each ship and we specify British escort carriers in convoy layers, no ship would be used out of place: seaplane freighters will spawn within convoys early on, and starting from 1941 they will be gradually replaced by proper escort carriers. According to Wikipedia, from August 1942 CAM ships finally ceased sailing within North Atlantic convoys (even though 16 of them kept in service within Mediterranean and South Atlantic convoys until as late as September 1943). As for MAC ships, I think they kept serving as such until the end of the war.

The only minor issue would be CAM and MAC ships flying the naval ensign rather than the merchant one, but in my previous post I already suggested an easy workaround to "force" them using the red ensign.
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