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Old 12-05-20, 07:07 PM   #38
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by vdr1981 View Post
I tried with two types only, maybe some other AC type is capable of planes spawning by default...I'll test this when I have time...
Accorting to propbeanie, in SHIV all the carrier/escort carrier unit types are able to spawn aircraft. Hopefully this is also the case for SH5.


Quote:
Originally Posted by vdr1981 View Post
You were talking about airbase cfg file?? Aaaah ok then...Sry IIRC everything will be OK until we don't have inactive airbase in our current campaign due to not yet reached or passed activation date...
Do you mean that gaps between an air group and the next one are not problematic?

For example:

Code:
[Unit]
ClassName=RAFNortholt		;-50087.640000	6186482.280000
3DModelFileName=data/Land/LAB_LargeAirBaseGB/LAB_LargeAirBaseGB
UnitType=406
MaxSpeed=0.000000
MinSpeed=0.000000
Length=1
Width=1

[AirGroup 1]
StartDate=19400618
EndDate=19400622
Squadron1Class=FHurricaneMkI	;No. 1 Sqn. RAF (fighter squadron, No. 11 Group - Battle of Britain)
Squadron1No=5

[AirGroup 2]
StartDate=19400801
EndDate=19400908
Squadron1Class=FHurricaneMkI	;No. 1 Sqn. RAF (fighter squadron, No. 11 Group - Battle of Britain)
Squadron1No=6
BTW, I have noticed that in OHII (as I said, I right now I can't check stock game) there is always a day of difference between the end of an air group and the beginning of the next one, whereas I would have expected them to use the same date. According to your experience, is that the correct way to set up two consecutive air groups, i.e. without end/start dates overlapping?

Quote:
Originally Posted by vdr1981 View Post
In my signature


Quote:
Originally Posted by vdr1981 View Post
Dogfights look a bit silly but they work more or less OK in general. Can't be compared with DCS or Il-2 AI dogfights though...
Indeed they are. SH aircraft AI is barely able to carry out attacks on naval targets, I would have been surprised if they could perform complex dogfight maneuvers, yet a poor fighter response against port bombing raids would be much more realistic than no response at all

Quote:
Originally Posted by vdr1981 View Post
Good idea, although they already have reflectors but with radar, sirens will start somewhat earlier I guess...I'll add them
.

Quote:
Originally Posted by vdr1981 View Post
Yes, it would be tricky definitively...I'd have to specify the exact ship classes in all taskforce layers for all campaigns although with N++ notepad it wouldn't be so complicated and time consuming...
It is not only the fact that editing taskforce layers would be a tedious work, but also that generic entries add a nice randomness to the game.

On a side note, I have checked the Wikepedia article on CAM ships, and it states that those vessels were armed with a single 'Hurricat' fighter. The biplane in your screenshot is definitely not a navalized Hurricane, so either the modder who created that ship equipped her with the plane that looked more plausible to him ignoring the real historic armament, or Wikipedia is wrong and more than one aircraft type could be launched by those catapults
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Last edited by gap; 12-05-20 at 07:58 PM.
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