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Old 08-25-20, 08:43 AM   #45
M134
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Join Date: Apr 2020
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Quote:
Originally Posted by Whitzwolf View Post
EDIT: I did some digging and it might be the INSERTION_LOCATION_18 mission?
The numbers seem very different to 11 and 12, especially the "number across" figure being 90 instead of 10

"ProximityMineLocations=-4,81|-92,104|-134,124
//number across,number deep,length,depth
ProximityMineField=90,14,100,10|90,14,100,10|90,14 ,100,10
ProximityMineFieldAngles=25,5,40
ProximityMineScatter=0.3,0.3,0.3"

I changed it to 10 each for "number across" and it totally fixed the FPS (and also the mines too). Will try experiment some numbers to see how high before FPS tanks
50 was too high, '30' seems to optimum number (no FPS loss) for me but it was playable with a little FPS lag at '40'
Yep, Epic told that he was experimenting with mine density...

Be aware that total mine quantity is number across * number deep, so in this case it is 90*14=1260 per minefild
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