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Old 07-03-23, 11:24 AM   #5573
propbeanie
CTD - it's not just a job
 
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Quote:
Originally Posted by KaleunMarco View Post
... for some reason, the Heian and the Miike will not spawn when they are part of a RGG...

 

from the respective Roster.cfg files
[UnitClass]
ClassName=KLCSHeian
UnitType=102
AppearanceDate=19380101
DisappearanceDate=19451001

[UnitClass]
ClassName=MiikeMaru
UnitType=102
AppearanceDate=19380101
DisappearanceDate=19450101
from the mission.mis file
[RndGroup 1]
GroupName=RGG1
Category=0
CommandEntry=2
Long=17154000.000000
Lat=5049500.000000
Height=0.000000
DelayMin=60
DelayMinInterv=2880
SpawnProbability=100

[RndGroup 1.RndUnit 4]
Class=MiikeMaru
Type=102
Origin=Japan
Side=0
CargoExt=1
CargoInt=1
CfgDate=19400101
No=1
Escort=false
SpawnProbability=100

[RndGroup 1.RndUnit 5]
Class=KLCSHeian
Type=102
Origin=Japan
Side=0
CargoExt=1
CargoInt=1
CfgDate=19400101
No=1
Escort=false
SpawnProbability=100


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
101_FotRSUv18_FixPak
200 Nihon Kaigun v1.3_FotRSU
300 Nippon_Maru_v1.9b_FotRSU
310 Combined Roster
399_NoScrollNavMap
410_Strategic_Map_Symbols
600 - 3000 Yard Bearing Tool (1920x)
999 Flotillas Fix for Argo
OK, be sure and remember that the "DelayMin=60" pushes the initial spawn back one hour, and the "DelayMinInterv=2880" pushes it back a further 2 days, or 48 hours, and that is beyond the GameEntryDate and GameEntryTime. I have built multiple RGG, and have similar results each time:
 










Just be certain of your dates, and that "delay" factor stuff... you can set them both to =1 if you want, but don't forget the number of groups setting if you do that. It might be better to pre-date the ships' appearances by two days before your sub's, if you're doing a single mission... lol

Quote:
Originally Posted by KaleunMarco View Post
PB,

ran into new CTD's for the first time today, both are related to sonar.

1. the Nav Map was displayed and i went to click on an icon in the toolbar on the lower left of the screen and accidently clicked on the Range to Target icon. there was a slight pause and then CTD.
2. the sonar station was displayed. i clicked on the inner black ring to move the sound head to the desired heading and there was a slight pause and then CTD.
 


i am in the middle of mission #22 or 23 for this career. it is December 1944. i am driving a Porpoise, out of Saipan.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\FOTRSU\MODS]

100_FalloftheRisingSun_Ultimate_v1.8
101_FotRSUv18_FixPak
200 Nihon Kaigun v1.3_FotRSU
300 Nippon_Maru_v1.9b_FotRSU
310 Combined Roster
399_NoScrollNavMap
410_Strategic_Map_Symbols
600 - 3000 Yard Bearing Tool (1920x)
999 Flotillas Fix for Argo
I have done several runs in several installs, career and single mission, and while the JP Hydrophone device does not show on the deck (window dressing anyway), I do not CTD at all, whether aiming at a ship, or nowhere near a ship, whether on the surface, at PD, or deep submergence. I don't know what you're getting there or why... The 3k yd bearing tool is a resource hog, but it really should not take you down like that...
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