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Old 01-02-23, 11:24 PM   #9
TopTorp '92
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Join Date: Jan 2002
Posts: 82
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Default FP Says it right...

Just have fun with it...
Each brings a perspective to the game.
I for one was an FTG1. So, sonar and fire control will play the deciding role for me. How will the Attack Party deal with submerged contacts? Computer Automated crew members? Snap Shots? Quick Dives? Rapid Reloads? Submarine houskeeping like pumping/blowing bilges at inconvenient times, and what about clearing the broadcast? Don't forget collision imminent.
The screenshots I see look good. Like the sonar display looks reasonably realistic. I cannot wait to experience game play.

Quote:
Originally Posted by Zanshin View Post
Hi all,

I've very casually dabbled with 688i, Sub Command, Dangerous Waters, Cold Waters, and CMO on and off over the years, and have recently gotten the submarine bug again. This time, I've combined some dabbling with some reading: Blind Man's Bluff, Dark Waters, Surface at the Pole, The Ice Diaries, Cold Choices, Attack of the Seawolf, The Hunt for Red October, etc.

I'm a pilot and a huge fan of civilian aviation sims. I like realism, and depth, and studying huge manuals. I've shied away from getting serious about submarine sims because I know it's a slippery slope and I just haven't had the time. But dammit, now MNW is calling ...

With playing MNW as a goal once it's released, what do you think is the best way to prepare? I'm looking for a "syllabus" of sorts ... what to read, what to play, etc.

I have a big pile of recommended documents from SubGuru.com. I know about the Fleet Oceanographic and Acoustic Reference Manual and Fleet Tactics and Naval Operations. I haven't read any of it yet.

I have Dangerous Waters, Sub Command, 688i, Cold Waters, and CMO.

I've saved lots of Dangerous Waters videos (including FPSchazly's tutorials) to my "Watch Later" list on YouTube.

If my goal to be ready to dive into MNW when it's eventually released, what would you recommend between now and then? What's essential? What if time was no object (it is, of course, but just for thoroughness ... what if it wasn't)?

I've seen the second page of Notfallmappe_v06.pdf ("How to learn Dangerous Waters Efficiently") ... I'm looking for an updated, more thorough version of that which (maybe) includes DW mods and other games and mods (Cold Waters, CMO's submarine DLC, etc.) too, if it makes sense.

I'm asking not just for myself, but for all the non-sub simmers out there who have seen the MNW videos and are excited, but don't know where to begin. Instead of bemoaning the wait, what could/should we do to best pass the time?

I have my own inclinations, but I'm curious what the experienced folks here think.

Thanks!
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