Thread: [WIP] "Lochinvar" Clyde puffer
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Old 03-09-21, 07:57 AM   #91
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
Posts: 873
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Quote:
Originally Posted by gap View Post
Crew moving about: planned
If you (or anyone else) find a way to edit characters (meaning, ability to substitute new meshes/textures or even possibly import animations), please do share how.

I was once (when making coaster pack) considering creating an entire entourage of civilians (passengers, fishermen, merchant officers) to replace the soldiers/navy sailors on civilian/neutral ships, but I couldn't find a way even to access .chr files without which even shuffling about existing meshes to get more combinations was impossible).

Still have my old research though and would still like to give our Kaleuns some pause by having them spot innocent passengers on deck of that fat nice liner
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