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Old 07-09-21, 05:05 AM   #19
Sonarman
The Old Man
 
Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,384
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Demo / Playtest has begun!

From Artur@ Iron Wolf via Facebook

�� Dear destroyer fans,
Following the overwhelmingly positive response to Destroyer gameplay reveal, we have decided to release our demo through Steam Playtest, so that we can start gathering external feedback.
If you are interested in taking part in the test, please visit the Destroyer steam page:
�� https://store.steampowered.com/.../D..._The_UBoat.../
to download the demo. There is a limited number of downloads available, so please make sure to download as soon as possible.

As far as feedback is concerned, feel free to discuss anything demo-related on Steam or on our Discord (https://discord.gg/mQdfzbJRxk).

If you wish to report bugs, corrections, or suggestions, please write to destroyer@ironwolfstudio.com and we will do our best to address each reported issue. ��
. ��

Important! Demo FAQ


If you would like to stream or share the videos from the game, please note that the demo is a work in progress and that the scope of the final game will be much broader: bigger convoy formations, multiple U-boats attacking in wolfpacks, three additional AI escorts under the player’s command, and much more. Also, please bear in mind that:

Certain features and sound effects have not yet been polished to their fullest, e.g. the K-gun (depth charge launcher) sound is still being worked on and will be completely replaced.

We are in the process of toning down the AI’s efficiency and aggression level. It was near-perfect at some point, but later game development introduced several challenging elements that significantly lowered its ability to hurt the convoy. In the latest versions, we have vastly improved the U-boat’s efficiency again and it might be too much on the aggressive side at this point. All feedback on this will be much appreciated.

Many spoken reports and orders are still missing and will be introduced shortly. The lookouts will be able to spot torpedo wake, the sonarman will be able to hear torpedoes being fired, etc. We have plenty more material in that regard that we haven’t been able to implement yet.

We hope that you will enjoy the demo and that your feedback will help us tailor the game to your preferences.
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Last edited by Sonarman; 07-09-21 at 06:41 AM.
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