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Old 03-25-22, 11:30 AM   #11
propbeanie
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Wow - thanks for that pbar1469. I am going to say then, that you have "confirmed" where the wayward "static" ships came from, and that is Moen, since they are generally on the same heading as when they were parked. The Tender could be from several sources, and depends upon the heading it had when you found it earlier. First, the set-up at Moen (superimposed image from several grabs):




Note the ship Classes there. The CVE is on the outside of the dock. So here is a possible scenario, where the "Docked" ships are 'compelled' to move by an 'intervening' force:




The 41a_Jap_TaskForce_010 is highlighted there, and the seaplane tender highlighted in the Group Contents box upper-left.

It does not take much to "force" a docked ship to move, unfortunately. Something as small as a Daihatsu barge or a JP MTB could collide with them - and its collision with the big ships may have been caused by another, earlier collision, that put the 'instigator' off-course to collide with the Docked ships. All of this is "tracked" by the game in a database, and nothing is "drawn" in the 3D world, since you are not close enough yet. The laws of physics do not apply here either, being "modeled" somewhat crudely by the game. It does take seemingly forever for a ship to stop when it does not have any "motor" power applied to it. Hence, that is why you see them so far out from their dock. There is a "Part 3" to this also though.

So "Part 1" is the "collider" ship getting off-course and impacting the ships at the dock. It most likely would not be a US airplane attack during this time period, so a Japanese ship of some sort. "Part 2" is after the collision, the "Docked" ships doing their drifting. Note that their path most likely takes them across land, which would "stop" them ~IF~ you were close enough and they then spawn into the 3D world. However, they are not "real" yet, and just being tracked in the database, so "obstacles" do not matter (like the dock earlier, for the "instigator" ship - it went right through the dock in the database, with only the collisions between ships being tracked). "Part 3" is an as yet undetermined source, but a likely suspect is illustrated in the above image with the seaplane tender coming from a Task Force that generates there at Truk Atoll. However, there are several other potential sources of that particular ship in other groups that do traverse the same area. Whatever the source, there is another collision southwest of Truk in that area, and that is most likely why the carrier was nearly sunk. If the tender was the source of that collision, it could well have already sunk when you went there the 2nd time, besides the fact that the game does not quite play everything back for a 2nd or 3rd look at things like that in a Save file. "Chance" comes into play, as well a the "time" factor.

The "fix" for this though, will be to eliminate the source of the collision(s) at the Moen docks, whatever it is... The hunt is on, and we do thank you for the details.
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