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Old 03-24-22, 07:35 AM   #8
propbeanie
CTD - it's not just a job
 
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Quote:
Originally Posted by pbar1469 View Post
...
Generic Mod Enabler - v2.6.0.157
[C:\SH4\MODS]

100_FalloftheRisingSun_Ultimate_v1.7p3
Nippon Maru v1.6c
Nihon Kaigun v1.1b
Combined Roster
399_NoScrollNavMap
451_TMOstyle_NavMapDots
451a_TMOstyle_NavMapDots for Nippon Maru
451b_TMOstyle_NavMapDots for Nihon Kaigun

452_TMOstyle_NavMapShipMarks
453_TMOstyle_NavMapAirMarks
801_UMark Invisible
EAX_SoundSim_FOTRSU_1.7
SEA_LIFE_SH4_PACIFIC_FOTRSU17
no trembling

...
First, some mod changes: Probably not a problem, but the "Dots" for Nip & Nihon should be after the other 452 & 453 mods. That way, you're certain that the 452 & 3 mods do not overwrite anything of the Nippon & Nihon Dots mods. As for Sea Life, someone had mentioned previously that there was the possibility of a CTD from it. I am not certain of the compatibility of the No Trembling mod. If that's all it changes, it should be good, but some changes in the environmental files alter other things also. We'll try and run that one through the "labs" here and see what it does, if anything, besides the underwater view. Basically speaking though, you should be OK with what you have.

One question still remains unanswered though: Had you emptied the Save folder prior to starting SH4 after applying FotRSU? If you did not, that may be contributing to your not being able to Load the Save game.


Quote:
Originally Posted by pbar1469 View Post
...
[CareerTrack 1.CareerStatusSave 26]
ID=ID
Reason=CSS_UnitDestroyed
NameDisplayable=Sink Marshall Islands 01_JP DE Akikaze#1
CurrentDate=1942-04-30 09:09:00
LocationName=
Location=0,0
TargetLocation=-3.77678,5.59076e+031
UnitDestroyed=DEAkikaze,Sink Marshall Islands 01_JP DE Akikaze#1
EUnitType=2
...
That is one of the multitude of idiosyncrasies found in the game. Each of those entries has a Header between the brackets [], so why they feel the need to "identify" each vessel listed by that AND the mission name is beyond me. It eats the computer memory... lol - but that's what those are, the "Sink Marshall Islands 01" part was your original assignment, and that stays with your data the whole time you are out there on that patrol. We are presently conducting experiments with that "tag" portion removed from the game, to see if it affects anything, since we have seen instances where the game has run out of character slots in the data structure, apparently, and the ship name gets truncated. Perhaps this is another "hole" that allows for sunk ships to drop off the players list? We hope to find out. Notice though, that there is a "NameDisplayable" and also a "UnitDestroyed" entry... The "DEAkikaze" portion of the "UnitDestroyed" is the UnitClass from the Roster config file, which is fine, but why do they have to do the "Name" again?... lol - anyway... I'll try to find that Sea Life link, if you can let us know about whether you emptied the Save folder, please.

Edit: PS - I did find a set of "suspects" yesterday for those ships in the 41a_Jap_HarbourTraffic layer, but they are supposed to be "parked" ("DockedShip=true") at Moen docks on the IJN dock... the only way those would get all of the way out where you found them is if something came along and "ran into them" ('collision detected') prior to your arrival and their "spawning" physically into the game. I am still looking for that suspect or suspects...
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Last edited by propbeanie; 03-24-22 at 08:50 AM. Reason: Ships Of Interest Identified
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