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Old 05-30-23, 12:28 PM   #5512
propbeanie
CTD - it's not just a job
 
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Quote:
Originally Posted by Kpt. Weyprecht View Post
Just a recent experience, no bug implied. So I finally realized that Nippon Maru and Nihon Kaigun were badly applied and weren't working, fixed that and restarted a campaign. S-boat in the Aleutians, first patrol. While transiting to the assigned area (quite far from the islands, by the way), I decide to check a contact report that was, strangely, regularly applied. It tyrned to ba a B-type Japanese submarine. I torpedoed the thing from a point-blank range, sticking to the historical practice of launching a full volley on a submarine. I fully expected some of my torpedoes to miss but the target actually ate all four fish. Now, as far as I know, no ww2 sub was able to survive a torpedo hit and four of them should blow the target to smithereens. This sub certainly sank, but very slowly. I got the log entry and the credit at the end of the patrol but no sinking mark appeared on the map.

Still, quite an exciting start! Too bad the next patrol was entirely in empty seas.
The patrols to the south of Dutch Harbor, were pre-Midway for the most part, and when you encounter a JyunsenB out there, they are supposedly "scouting" Dutch Harbor and the surrounding area. As for the Aleutians traffic, it is a strange mix. After Midway, you will see the occasional convoy to or from Attu and/or Kiska. However, they go directly from Paramushiro initially, to moving to the north side of the islands to avoid US surface and air traffic later. The further north, the worse the weather, and the better your "cover". At least, in real life it is. The weather up north is entirely too nice in the game...


Quote:
Originally Posted by smm View Post
When I was doing a trailer to my campaign, I run into something similar. I met a B-class next to Hokkaido, and torpedoed it, with two hits. It had holes in it, so I could see inside - but it was, in very rough seas, still sailing away....

(which is why it didn't make trailer. That, plus it was at night and YT hates dark videos).
The "B" escort, hit in certain areas, might go down with one torpedo, the "B" sub will take at least two, sometimes three. We re-visited the AI subs' damage zones for the next release in an attempt to make them slightly less "robust". It is a tough balancing act though, because if we go too far, then they sink, and don't come back up just from high waves... - also, another thing to remember about torpedoes in FotRSU, is that they can detonate, but not give you the full effect of the detonation. You might have a pre-mature detonation that looks like it hit the ship, but is actually a few yards away from the hull, or you might have a detonation, but instead of being just below the hull, it is quite deep below the hull. You might also have a "weak" detonation, where the torpex (in theory) did not ignite properly, all related to "dud" settings. The problem is the mod only has one "torpedo explosion" image...


Quote:
Originally Posted by KaleunMarco View Post
hey PB,

when you get a mo, please take a look at the 1945 Guard Mission near Marcus.

the "survivors" are supposed to appear on 5/9 but i was in position from 5/1 to late on 5/10 and nada. no one showed up except a couple of annoying IJN Zeros.

thanks,

km
Looking now, and... the scenario does not have any triggers, with the planes and the rescue rafts already being "active" when you start the mission... there are also only a few of the rescue rafts, all north of the island, just for a "cheat" hint... If there was any rough weather, they might all have sunk. That is one of the missions I want to change, and set-up with spawn triggers to start the planes and the rafts at different times, based upon when the player arrives. The way it is set now, is the old way, and the "target" might disappear before you get there. Probably the "quick fix" would be to have them "report" their position after a given time, and you would then see a little box "survivor" show on the NavMap whenever they report in... btw - that is Guard Marcus Island 02
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