Thread: [REL] Playable U-FlaK for SH5
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Old 03-02-16, 05:10 AM   #129
gap
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Join Date: Jan 2011
Location: CJ8937
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Originally Posted by vdr1981 View Post
Naah...CTD as soon as mission is loaded...
Except for some simple scipts, this the first time that I modify python code of a certain complexity. Either I made a syntax error or adding new crew strategies is not allowed. In either case I hope I can track down the problem in the next future. Now...

Quote:
Originally Posted by vdr1981 View Post
for now... You finish those cool looking launchers.
Quote:
Originally Posted by vdr1981 View Post
that launcher looks ...
Thank you. I have the feeling that I overdid with that mortar though. My squid launcher is probably the most detailed ship equipment ever done for a SHIII game and I hope it wont slow-down the game, otherwise I will be forced to postpone its release for bringing its polycount down
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