Quote:
Originally Posted by propbeanie
We were content to "Re-Map IDs" and use the "Random" button, under the assumption ("assumption!!! never 'assume' nothing!") that S3D would pick an unused set of numbers - HAH! every time we change an ID "here", there ends up being a conflict over "there"... so it is a continual battle.
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Coders KNOW the Random functions have flaws! C++, C#, don't matter!
S3D does have a seed function (Good Idea) Bad approach with no cross check for existing ID's?
But his intention was never to SCAN every file with ID's.
I'd call it Las Vegas ID creation!
Now it's not a bad idea to create a random ID. Just a bad idea to NOT CROSS CHECK with a data base.