Thread: [REL] Playable U-FlaK for SH5
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Old 02-27-16, 07:17 PM   #89
vdr1981
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Quote:
Originally Posted by gap View Post

You need to know that bone rotation data is stored as quaternion angles. GR2 Editor has Euler to Quaternion and Quaternion to Euler angle converter in its tools menu
Holly crap, what are talking about!?

Just kidding,...I'll see what I can do...
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