Thread: [REL] Dark Waters
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Old 03-13-20, 02:30 AM   #273
succerpunch
Torpedoman
 
Join Date: Jun 2013
Location: South Africa, Cape Town
Posts: 114
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A few things I have noticed while playing Dark Waters.


Every convoy I have run into so far has neutrals in it and when I launch my torps at them not knowing they are neutrals and I kill them it affects my campaign. My latest patrol when I returned to port my carrier ended because the Gestapo carried me way for my actions.


The Type 2 torpedos are way to reliable, they do not go deep like they did in real life.


Alot of ships in the recognition manual do not have there angled views.


Neutral ships attacked my sub. An American ship attacked me when I got too close even though it was 1940.


Other then those things mentioned above, the mod is pretty good just wish there was support for 1366x768 resolution.
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