View Single Post
Old 01-02-22, 06:09 PM   #60
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Jeff-Groves View Post
I'd have to play with TDW's importer again to answer that.
I know it does the Tangent and BiNormal stuff.
Since in the 3D space normals, binornals and tangents are orthogonal to each other, only two of them should be needed. Calculating/storing the third vector on file would be pleonastic. Isn't it?

Quote:
Originally Posted by Jeff-Groves View Post
I recommend seeing if Wings can export with just a 6 precision after the decimal point though. GR2 files only go to that.
Unfortunately I don't see any export option for rounding numbers to only six decimal digits. Those are all the options in Wings3D's obj export dialog:



If it is important, I can ask in Wings3D's forum if there is a way to do that.

Quote:
Originally Posted by Jeff-Groves View Post
SH3 doesn't do Normals except under special things. No Units actually use them.
SH4 does in SOME areas.
That might explain why SHIII/IV's shading looks so flat compared to SH5...
__________________
_____________________
|May the Force be with you!|
...\/
gap is offline   Reply With Quote