Quote:
Originally Posted by Jeff-Groves
I'd have to play with TDW's importer again to answer that.
I know it does the Tangent and BiNormal stuff.
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Since in the 3D space normals, binornals and tangents are orthogonal to each other, only two of them should be needed. Calculating/storing the third vector on file would be pleonastic. Isn't it?
Quote:
Originally Posted by Jeff-Groves
I recommend seeing if Wings can export with just a 6 precision after the decimal point though. GR2 files only go to that.
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Unfortunately I don't see any export option for rounding numbers to only six decimal digits. Those are all the options in Wings3D's obj export dialog:
If it is important, I can ask in Wings3D's forum if there is a way to do that.
Quote:
Originally Posted by Jeff-Groves
SH3 doesn't do Normals except under special things. No Units actually use them.
SH4 does in SOME areas.
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That might explain why SHIII/IV's shading looks so flat compared to SH5...