OK. Let's talk about hard edges.
What is a hard edge? I'll start with how SH3 and SH4 handles them.
Say you make a Box. You NEED to have each side as a separate object, so to speak, to avoid the Games built in smoothing. That's been a well known for years.
How do you do that? In 3D Max I select the face for a wall and detach.
That produces a separate object as I suspect the Blender option to rid hard edges does.
I'm not sure if GR2 is smart enough to do that on it's own.
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I don't do Stupid. So don't ask.
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