Quote:
Originally Posted by Jeff-Groves
A quick look at both Wings and Blender versions tells me a few things.
I can grab information from the Wings version that will make those a tiny bit faster to process. Basically? Since the counts of faces, verts, and such are listed? I don't have to run a loop to count all that on Wings files.
Blender files I'll have to do a loop just to count the stuff.
Probably won't be able to notice it but annoying none the less.
3DMax files also don't need that extra 'Blender' loop.
Blender files you sent seem to show a 'Better' way to organize faces so may reduce sort times. Going to be interesting to see the times for both.
Again it will probably be so fast one really won't notice!
Ahh. Wings also does not list a Normals or texture count so a partial count loop is needed.
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Do normals stored in obj files really matter? I think TDW's editor can calculate them if they are not found in the imported files, and Silent3ditor has even an option for ignoring them. When working on dat objects for SHIII I couldn't spot any visual difference. Maybe the game calculates them on the fly if no normal vectors are stored on file (?)