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Old 12-30-21, 07:30 PM   #47
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by Jeff-Groves View Post
The basic code already will do things with no AO mappings.
The newest code will do all the work to correct the obj files in a blink of an eye!
Just need real world test files from different 3D programs as not all are the same once exported to the obj file format.
All my models are created in Wings3D, but the files I am going to send you will probably be exported from Blender. Reason for that is that Blender has ways to quickly split hard edges. Split edges are needed for correct model smoothing, as neither the GR2 format nor the dat format support hard edges.

Unless you advise otherwise, my workflow will be: export from Wings3D as obj => import in Blender => apply edges split modifier => export from Blender as obj.
I will repeat this process for all the meshes composing my model, both for main mesh and UV2 mesh.
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