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Old 08-18-21, 08:52 PM   #2415
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
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Quote:
Originally Posted by Mad Mardigan View Post
Whoahhh... Sooo looking forward to seeing crew actually jumping ship at the command 'Abandon ship'...

With the latest ships you worked on\working on.. so, you're saying with them ships.. that they will actually behave with the damage & pitch or roll accordingly...

With that info, is it conceivable... that you may go back to the merchant fleet & rework their sinking mechanics for them, as well.

If so, then talk about a game changer...

OT saying you have to, but... if you are considering it... consider Me.. color Me interested.

On doing all this work, on just this particular mod set... know you have my thanks to you, without end IABL.

M. M.

The bad news is I'm not working on the Merchant Fleet Mod anymore. The recent update (which corrected some of the damage model errors) is the last one. Those ships are more than 10 years old, and only slightly higher poly than standard SH3 ships IIRC.

The good news is I will be replacing it! That's my long term goal after Wolves of the Kaiser- high quality merchant ship models for the Silent Hunter series. I intend for them to take advantage of many new improvements/lessons I have learned ... new structural features, new crew/passengers, new particle effects, and various other surprises.

The aim is to have a library of plausible ship types dating from circa 1900 - 1945. I have a small library of books on WWI and WWII merchant ships, so I'm well equipped. They will be released for Silent Hunter 3/4/5 as a mod, but the .obj files and skins will be available for free to anyone who is producing a WWII submarine sim. By freeing up resources for developers to concentrate on other items, I hope to improve the quality of submarine sims as a whole.
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