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Old 01-14-08, 09:59 AM   #41
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
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Quote:
Originally Posted by Galanti
I believe it's not all 169.xx drivers that are affected by the AA bug. IIRC 169.02 / 169.04 work fine.

There's not much doubt in my mind Nvidia AA is inferior to ATI's. And some of us have noticed for a while the general jaggedness of the wires/stays in SH4: http://www.subsim.com/radioroom/show...hlight=quality

Thanks for the tip about AA Compatibility, Rubini, I'm going to give it shot tonight!
Hi mate,

You mean not AA but profile, no?:hmm:

Edit: i just finish to read the link above...like I said nVidia AA default implementation is far away in quality and speed from ATI. Ati have no issues with SSAA where nvidia just fall in compatibility and speed. Like i said for me this is just a cheat to show more FPs on the benchs.

Anyway the guys on that post didn´t discouvered that 2000000:EA strategy Games compatibility settings that is what solves the AA for distant ships applying the AA to the entire scene.
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