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Old 02-07-22, 04:05 PM   #6
lesrae
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Join Date: Feb 2004
Location: Somerset, UK.
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Originally Posted by Skybird View Post
Played cosims in my youth, but cosims in Germany are suspicious, so I lacked playing partners and focussed mainly on solo play. Third World War series by GDW worked well that way, the Strike games by Victory Game less so. The Assault games by GDW I wanted to like, but there were unpassable limitations. Thank God the first Steal Beasts was published not much time later. Flight Leader by Avalon Hill was another darling game, I mean I belong to the generation watching Top Gun in the cinemas, so how not to like this game?

Only very rarely I was able to play with/against human players.

There were dedicated solo games, Ambush!, and Tokyo Express (which I reviewed for Subsim.com: LINK). The "AI" system in Tokyo Express worked surprisignly good and was elegant in design, I still think good of that system. Still a lot of management work, but not as bad as Gulf Strike and Aegean Strike, their workload was incredible. Oh, I forgot, the Fleet series by Victory Games, I had the Atlantic and the Mediterranean module, these handled quite well in solo play although not being designed for that. I liked them: greetings from Red October on the big screen...

I still have them all, somewhere. And I wish somebody would turn Flight Leader into a 1:1 computer conversion with good AI. I would pay a fortune for that.


However, my by far biggest tabletop love is chess , but I have lost competence in it. Too many years with too little game practice.
A great answer my friend, I'll look into a few of those in a bit more detail, as a DCS F14 'pilot' Flight Leader sounds interesting.
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