Quote:
Originally Posted by Nilus11
Another question about duds, are they more likely when targeting warships than merchants? Because in spite of them, I've witnessed a decent number of successful impacts against merchants, while I've fired dozens of torpedoes at warships by now and all of them have been duds. In both cases I only use contact pistols. What's confusing in the torpedoes.sim file is the dud chance based on the torpedo's angle of impact - before it's fixed in late 1943, it apparently has a 99% dud chance with an impact angle between 41 and 110 degrees. If that were the case, I would expect close to zero successful impacts as all of my attacks have been conducted between those angles, but I've still had my fair share of merchant kills.
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the type of ship makes no difference in the performance of the exploder.
with your hit rate using your angle of attack, i would buy a lottery ticket.
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there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper
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Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
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