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Old 07-09-10, 08:06 PM   #90
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
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Quote:
Originally Posted by sober View Post
What about changing the visual detection time to something like 120 seconds ?
you want to play with the sensitivity. Setting the visual detection time to 120 seconds would cause problems. Here's why:

let's say you surface in front of a merchant. Well it won't detect you visually for at least 120 seconds.....not good.

If you're using my UIs mod then testing can be simplified/helped with these user options in the mod:

MapCoordinatesEnabled = False # stock False
TorpedoImpactPointsEnabled = False # stock False
VisualContactsEnabled = True # stock True
VisualEnabled = True # stock True
HydrophoneEnabled = True # stock True
HydrophoneContactsEnabled = True # stock True
RadarEnabled = True # stock True
RadarContactsEnabled = True # stock True
SonarEnabled = True # stock True
SonarContactsEnabled = True # stock True
ViewConesEnabled = False # stock False

changing these can 'hide' some of the sensors from being rendered in the TAI map (like the view cones) thus isolating one sensor for tweaking (like radar)
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