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Old 02-27-13, 01:37 PM   #66
Bothersome
Planesman
 
Join Date: Mar 2010
Posts: 194
Downloads: 64
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Installed last night and so far having very good results from it.

This is the mods and order I've installed and have had no problems yet other than one stationary boat at kiel doing flips and rolls (with no visible damage).

Quote:
FX_Update_0_0_21_ByTheDarkWraith
Remove Electric Torpedo Wakes
sobers see thru wake fix
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
TDW_Ship_Inertia_1_1_0
OPEN HORIZONS II_full v2
NewUIs_TDC_7_1_0_ByTheDarkWraith
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.a Ambient Settings - Darker Nights
I wasn't sure if I should install other optional mods because they seem to overwrite some of the options already installed. So I suppose we're not supposed to install everything. We're supposed to pick and chose based on where we're planning on being?

Also, you guys might check your contrast settings in the options screen to make sure you don't have it turned up too high. I've noticed a white-out saturation coming out of the sub bunker too... but the program self adjusts a few seconds after so I thought it was normal. I have most of my other settings to max.
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