View Single Post
Old 01-30-14, 01:31 PM   #112
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by vdr1981 View Post
I agree...For me the priority of this megamod is stability testing., to determent finally could SH5 be stable with modlist of 80+ mods. So far, the results are pretty encouraging and this is really good news for any future SH5 megamod!
Yes and this is indeed great


Quote:
Regarding personal preferences ... Yes, I could remove real navigation, underwater visibility mod or any other mod which makes SH more realistic or difficult to use, but in no time we would have list of 15+ optional patches which will pose serious problem for most of people.
Very true

I just copied and pasted Gaps instructions into a readme for myself - perhaps just adding readme files or link to these hints from people who know and if users really want to change something - a little encouragement to open the files may be a good thing and lead to more modders

I also have note from Serge and rad for when I play again
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote