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Old 01-29-15, 07:09 PM   #463
TheGeoff
Planesman
 
Join Date: Jul 2008
Location: 37°47'S 144°58'E (Melbourne, Australia)
Posts: 197
Downloads: 27
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Quote:
Originally Posted by Pwnzorlol View Post
I just redownloaded the main version on the front page (.27) and it still continues to happen. I think the bug is still there
Thanks for checking, I'll see if I can figure out the problem.

Quote:
Originally Posted by arl85 View Post
Can someone explain meaning of skills and use of equipment?
I think I figured out some of them:
  • trained/skilled/expert welder - faster hull repairs
  • trained/skilled/expert repairman - faster repairs
  • trained/skilled/expert firefighter - faster at fighting fires
  • strong - ?
  • tough - will it become tired later?
  • leader - ?
  • technician - ?
EQUIPMENT
  • toolbox - faster repairs
  • welding torch - faster hull repairs
  • fire extinguisher - faster fire fighting
  • gas mask - ?
  • thick leather gloves - ?
  • chemical suit - ?
  • radiation suit - reduced radiation absorbed by crew member
  • self-contained breathing apparatus - crew member can breath in flooded or without-oxygen compartments.
any idea about the "?" ones?

edit: I found that seems you're unable to reduce water to less than 1 cm even with 2 pumps at max power.
You guessed most of them correct. For reference, these are the main effects of each skill and piece of equipment:
  • Welder - Faster hull repairs, slightly faster object repairs
  • Repairman / Technician / Engineer - Faster object repairs, slightly faster hull repairs
  • Firefighter - Faster at extinquishing fires
  • Strong - Can carry more equipment without tiring, faster at loading torpedoes
  • Tough - More resistant to fires and radiation, becomes tired less quickly
  • Leader - Inspires nearby crew to work faster. Better leaders have a stronger effect over a larger range.

  • Toolbox - faster object repairs
  • Welding torch - faster hull repairs
  • Fire extinguisher - faster fire fighting
  • Gas mask - Increases resistance to radiation, but crewman will become tired more quickly. Significantly slows down strenuous tasks like loading torpedoes.
  • Thick leather gloves - Slightly more resistant to fires and radiation, slight boost to torpedo loading speed.
  • Chemical suit - Slightly improves radiation resistance.
  • Radiation suit - Significantly improves radiation resistance.
  • SCBA - Same as gas mask, but the crewman can also breathe underwater or in areas with no oxygen.

Quote:
Originally Posted by Sashkakuhta View Post
Geoff,
Some time ago you posted a post where you said that you going to port Sub Commander to a BlitzMax language. I wanted to say that it's may be capable of compiling for android (and even for some ARM-linux based devices) using custom build tools, those are summary called bmx-ng. Main problem is that there is no proper documentation for those tools. I wasnt able to make a 100% working setup, because theres no even installing instructions at the moment.
Thanks for pointing this out, looks like it could work! I'll try to port the code across to BlitzMax soon and see if I can use those build tools. Unfortunately porting it across will take a while, I was pretty bad at coding when I started this game and I put everything in subroutines instead of functions

Quote:
Originally Posted by arl85 View Post
another report: is it intended that if you reduce secondary pump speed to zero the primary cool pressure light turns on? (together with secondary light also) also I found no way to turn it off (raising or reducing primary/secondary pump speed, etc...)
Thanks for the report, it's definitely a bug. The primary coolant pressure doesn't actually drop, so I'm not sure why the warning light comes on - I'll look into it.

Quote:
Originally Posted by Tango589 View Post
Is it possible to improve the Weapon Status screen, so not only will it show definite targets identified by periscope/radar/lookout, but also include targets picked up by the sonar ie. lines of bearing and approximate locations of targets by triangulation (linked in with the TMA idea mooted by someone else previously)?
I originally planned to do this but never got around to implementing it when the sonar was actually added! I'll probably put it in for next time - would be nice to be able to use the WSC map underwater.




I haven't worked on Sub Commander much lately, I will probably get back into making more regular progress in a few weeks. Currently all efforts are focused on the (so far unnamed) 3D submarine simulator

Exciting news: originally the 3D sim was going to have fictional submarines roughly based on real designs, like Sub Commander. After extensive research and discussions with several naval museums, however, I've come to the conclusion that it's possible to fully simulate actual, historical submarine classes in the game. So you won't be running around some generic, fictional sub, you'll be aboard a meticulously detailed recreation of an actual boat.

So far I can confirm that the Foxtrot-class will definitely feature in the game
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