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Old 11-09-19, 06:52 PM   #2
FotRSU Mod Team
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Join Date: Nov 2019
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Default [REL] AddInModzPak_FotRSUv17


*** NOTE: This combines two ReadMe files for this text ***

This is an add-in mod pack for FotRSU v1.8 mod. Download the pak into your mods folder, unzip it, and "activate" it. That process will put another folder into the Extras folder of the modded game. You then have to navigate into that folder and drag the desired mods into the MODS folder for activation. These little modlets have been converted, but not fully tested. If you find something amiss, be sure and let us know. Most of the mods have jsgme text, such that if you put the mod in the MODS folder and hover your mouse over the title in the JSGME application box, you will get a short text display of what it is or does -IF- you are using v2.6 JSGME. Most of the modlets also have a Support folder with a ReadMe file - not all of them do though. This updated version includes flaminus' TMO torpedoes textures still, with matching menu textures and torpedo textures, if you want to overwrite jimimadrid's torpedoes. What you see is what you shoot. Also included is a temporary patch to allow vickers03's mod Fleetboat_Interior-Officers_Quarters_FOTRSU to function in v1.8 - hopefully. Once he releases a newer version of his mod, do NOT USE THIS patch...

The package is a JSGME set, and will place the add-in mod folders in Game / Extras / AddInModzPak_18 folder - You will then have to copy or drag the desired mod out of that folder and into your MODS folder for activation. It would not be nice of us to pollute your MODS folder with 30+ additional mods... - this ReadMe is in with the Add-In Mods.

Contents Listing
 
File Descriptions
-----------------

1 - 301_MoreDifficultAI00 = Alters a few settings in Sim.cfg for faster AI response
2 - 302_MoreDifficultAI001 = Alters AI_Sensors.dat for more AI aggression
3 - 303_MoreDifficultAI_Air = Alters AirStrike.cfg and IJN plane sns files
4 - 304_NoJapaneseRadar, which removes radar from most of the Japanese aircraft, but does leave it on the Kamikaze type airplanes, since they do need some help there.
5 - 305_LessJapaneseAirRadar, will have the various radars set to enter the game later, and alters some of the models used on several to where they aren't as strong when they do come online. Most of the H6 is not active until after January 1945 at the earliest.
6 - 306_StrongJapaneseRadar is the set of radars from v1.46 of the mod, where a date issue had them coming early to the airplanes, mid 1942. You will almost always have to crash dive and might encounter airplanes in the middle of the night in some areas from that time on. Very difficult to keep up with in some areas, and a definite battery killer...

--- *** NEXT FIVE MODS ARE 399_ = ONLY HAVE ONE OF THESE ACTIVATED *** ---
7 - 399_NoScrollNavMap = NavMap won't move unless you click and pan
8 - 399_OAKsHudGauges = Very cool gauge graphics from OakGroove
9 - 399_SameSizeHUD_Dials - All 3 large dials lower-right are same sized
10 - 399c1_NoScrollNavMap - Same Sized Dials = combination of 3 & 5 mods
11 - 399c2_NoScrollNavMap - OAKsSameSizedDials = combination of 3, 4 & 5
--- *** PREVIOUS FIVE MODS WERE 399_ = ONLY HAVE ONE OF THESE ACTIVATED *** ---

12 - 450_MoonlightzSonarLines = Moonlight version of colored sonar lines
13 - 451_TMOstyle_NavMapDots adds dots to the NavMap to signify ships, instead of the shape of a ship, when zoomed-in close.
14 - 452_TMOstyle_NavMapShipMarks adds the black boxes to the NavMap to signify ships, and black circles to signify subs on the NavMap. Also changes the Bearing, ContLine and DashLine dds files.
15 - 453_TMOstyle_NavMapAirMarks does TMO-style "markings" (or lack thereof) for Air and Land Units on the NavMap. Also changes the Bearing, ContLine and DashLine dds files, the same as the 452 mod.
--- *** All four of the above can be used in conjunction with each other, but will over-write portions of the others *** ---

--- *** NEXT TWO MODS ARE 454_ = ONLY HAVE ONE OF THESE ACTIVATED *** ---
16 - 454_EasyAOB_FotRSU = Alters dials.cfg for easier Manual-targeting input
17 - 454c_EasyAOB_InputTargetDistanceOnTBT = Adds otto's Input Target Distance to #9
--- *** PREVIOUS TWO MODS WERE 454_ = ONLY HAVE ONE OF THESE ACTIVATED *** ---

18 - 525_StickieCamera = External cameras remember where you left them

--- *** NEXT THREE MODS ARE 650_ = ONLY HAVE ONE OF THESE ACTIVATED *** ---
19 - 650_LotsaDudz = Frustrating level of duds encountered in FotRSU - All torpedoes
20 - 650_MoreDudz = Basically the middle ground of dud amoutns for FotRSU
21 - 650_OriginalFOTRS_Dudz = The amount of duds originally in FOTRS (or TMO v1.7)
--- *** PREVIOUS THREE MODS WERE 650_ = ONLY HAVE ONE OF THESE ACTIVATED *** ---

--- *** NEXT THREE MODS ARE 801_ = ONLY HAVE ONE OF THESE ACTIVATED *** ---
22 - 801_UMark Invisible = No surface marker for your submarine - clean screen grabs
23 - 801_UMark Smaller = A slightly smaller U_Mark for your submarine
24 - 801_UMark Triangle = As it says, a triangle for your submarine U_Mark
--- *** PREVIOUS THREE MODS WERE 801_ = ONLY HAVE ONE OF THESE ACTIVATED *** ---

25 - 802_TMO_torp_tex_FotRSU = Flaminus version of TMO torpedo textures
26 - 803_NoPlayerSubFlags = Flags are removed from the player controlled subs
xx - 804_RUIM_EnlistedAddIn = Removed due to issues
xx - 805_CWC_All = Removed due to issues (old version)
27 - 805_CWC_FIOQv18 = Cold Weather Clothing if using vickers03's Interiors
28 - 805_CWC_FotRSUv18 = Cold Weather Clothing for FotRSU
--- *** Neither of the included CWC mods are fully compatible *** ---

*** NEXT TWO MODS ARE 851_ = ONLY HAVE ONE OF THESE ACTIVATED ***
29 - 851_Red_FotRSU_Logo = Red texted splash screen
30 - 851_Yel_FotRSU_Logo = Yellow texted splash screen
*** PREVIOUS TWO MODS WERE 851_ = ONLY HAVE ONE OF THESE ACTIVATED ***

--- *** NEXT TWO MODS ARE 856_ = ONLY HAVE ONE OF THESE ACTIVATED *** ---
31 - 856_BnW_FotRSU_Museum = Grey scale splash screens for the Museum
32 - 856_Col_FotRSU_Museum = Technicolor splash screens...
--- *** PREVIOUS TWO MODS WERE 856_ = ONLY HAVE ONE OF THESE ACTIVATED *** ---

33 - 901_Strategic_Map_Symbols = Adds USMC-style map markers


---------------------------
*** ### *** ### ***
MOST RECENT ADDITIONS ARE:
---------------------------

806_PeriscopeSplash - Removed and now in FotRSU
*** *** *** *** *** ***
There are now TWO Cold Weather Clothing (CWC) mods, both numbered 805. One is for FotRSU, the other is for Fleetboat Interiors Officer's Quarters (FIOQ). Be certain to use the correct one. Neither is completely compatible and changes will be forthcoming later.

*** *** *** *** *** ***

304_NoJapaneseRadar - which removes radar from most of the Japanese aircraft, but does leave it on the Kamikaze type airplanes, since they do need some help there.

305_LessJapaneseAirRadar - will have the various radars set to enter the game later, and alters some of the models used on several to where they aren't as strong when they do come online. Most of the H6 is not active until after January 1945 at the earliest.

306_StrongJapaneseRadar - is the set of radars from v1.46 of the mod, where a date issue had them coming early to the airplanes, mid 1942. You will almost always have to crash dive and might encounter airplanes in the middle of the night in some areas from that time on. Very difficult to keep up with in some areas, and a definite battery killer...

Changed 452_MoonlightzSonarLines to 450_MoonlightzSonarLines

451_TMOstyle_NavMapDots - adds dots to the NavMap to signify ships, instead of the shape of a ship, when zoomed-in close.

452_TMOstyle_NavMapShipMarks - adds the black boxes to the NavMap to signify ships, and black circles to signify subs on the NavMap. Also changes the Bearing, ContLine and DashLine dds files.

453_TMOstyle_NavMapAirMarks - does TMO-style "markings" (or lack thereof) for Air and Land Units on the NavMap. Also changes the Bearing, ContLine and DashLine dds files, the same as the 452 mod.

Pak_AddInMods_ReadMe.txt


Read the ReadMe file:
 
Pak_AddInMods_ReadMe.txt
------------------------

++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++
***** ATTENTION: ALL 399 MODS ALTER THE menu_1024_768.ini FILE *****
++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++

AddInModzPak_ReadMe.txt
------------------------

NOTE: These mods are for the v1.8 of the mod. Also note that none of vickers03's mods nor flaminus's mods have been thoroughly tested in this version. There should not be a problem with using Nippon Maru nor Nihon Kaigun. If you do encounter issues with the use of any of these AddInModzPak modlets, please let us know soon as possible.

++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++
***** ATTENTION: ALL 399 MODS ALTER THE menu_1024_768.ini FILE *****
++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++

The add-in mods were removed from the MODS folder since there can be issues with a players MODS folder not "cleaning" itself properly with the use of JSGME if any one of a number of events might occur on the user's computer. They are now found in the Extras folder. You will have to pull or copy the mods in this folder into your MODS folder yourself in order to be able to activate them with JSGME. To reduce confusion later, it would be best to only copy over that which you will use, to help reduce the clutter that can occur in your JSGME mods list, whether activated or not.

Notice also that several files have the same number, such as "399_NoScrollNavMap" and "399_Same-Sized_HUD_Dials", while "399c1_NoScrollNavMap - Same Sized Dials" has a letter and number "c1" after the 3-digit number. The number signifies that only ONE of the mods should be used at a time. All three of the mods alter the "menu_1024_768.ini" file, and over-writing one with another will result in undesirable behavior, usually just resulting in the loss of one of the mods' changes, but sometimes can result in crashes if there are other components in the over-written mod that rely on that menu ini file. YOU HAVE BEEN WARNED!!! The letter "c" designates that the mod is a "combination" mod of one or more of the others in the package, but the numbering still designates it as the only one of that number that should be activated with JSGME. Be very careful with this.

- There are currently thirty (30) plus files in this "Pak", but you should never have more than twenty-two (22) of them activated at any one given time (dependent) - yes, I did run out of fingers while counting. You can combine the 301-305 "AI" modifying mods to increase or decrease the various aspects of the AI response. The 306 Radar mod will overwrite 304 & 305. Read their documentation or JSGME notes for info on what they modify.

Rockin Robbins put quite a bit of thought into the numbering scheme, and we have further "refined" it. Refer to the "RR_NumberingProposal.txt" file in the Support Extra_Info folder for the early proposal, if you are interested. THE "399" NUMBER will now be used for ALL mods that alter the menu ini file henceforth forthwith, forward and all that other legal mumbo-jumbo... excepting the main FotRSU mod, of course... That is all!

++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++
***** ATTENTION: ALL 399 MODS ALTER THE menu_1024_768.ini FILE *****
++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++

This applies whether there are other components to the mod or not


Also included in the pak is the "Research" folder, and another text file.

More mods will be added. If you have a request for an inclusion, let us know, and we'll see what we can do. If you want to submit one of your mods for consideration, please do.

AddInModzPak_18.7z


If we forgot something, please let us know! Give us feedback on these also, please. Thank you!
__________________
=========================
The FotRSU Mod Team

Last edited by FotRSU Mod Team; 07-17-22 at 06:48 PM. Reason: New Release
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